| "At
last! This is the game the 360
was made for!" pronounced
some rather hasty internet dwellers.
I've finished the game, so had
best chuck away the console
now if that's what it was made
for! Gone are the statements
that Halo 3 would be
the 360's "killer title"
(don't worry Halo, we still
love you!).
If
you wish to know the backstory
of GoW, watch the rolling
demo after the title screen.
I didn't even realise it was
there until after my second
playthrough (and don't get me
started on the quick reload...duh)!
During the game, you will be
filled in with the smallest
snippets of story, but that's
it. One second us gamers complain
that some games over-induldge
us with storylines (the Metal
Gear Solid series raise
your hand), and the next second
we cry aloud there's not enough
story - why's this happening?
Who's that? What's his favourite
colour?!
It's
humans versus aliens. The player
takes on the role of Marcus
Fenix (the dyslexic version?),
a huge hulking brute, armed
with a deep scowl and scars.
We haven't even met the aliens
yet! Along the way, you form
a team of four soldiers, my
absolute favourite being Baird,
who's a bit of a whiner. They
all have their little character
traits, and despite barely knowing
anything about them, you become
extremely protective of of your
little squad by the end. "Don't
die on me, you've so much to
live for! What that is I don't
know, but I'm sure it's something
important!"
This
could easily have been an FPS.
But hey, with graphics like
this, who wants the character
models hidden (hears Gordon
Freeman quietly sobbing in a
corner). There's so many ways
to hide and exploit the level
design; I thought this was going
to be a repeat performance of
Farcry, where I ran
through hordes of enemies (screaming),
and just simply moved on to
the next checkpoint. As if!
It's a joy to watch the character
tumble and roll, zig-zagging
across the level (rather like
a sailing...only there's no
water, and you're not in a boat....hmm).
The Torque Bow is an excellent
weapon - shoot an arrow into
an unsuspecting enemy and watch
them explode a second later!
A pity there's no realisation
animation of their impending
doom, complete with flailing
arms and running in circles!
Speaking
of graphics, they are amazing,
aren't they? There were always
doubts that it would never look
as good as those suspiciously
detailed screenshots, and that
it certainly wouldn't have a
smooth framerate to match. But
it does! Like everything though,
I have a slight worry. Remember
when you first saw Virtua
Racer in action? I over
- enthusiastically cheered,
"Graphics will never
get any better than this!"
So glad I was wrong, otherwise
this game would have looked
rather different.
Kevin
Riepl has done a fantastic job
wth the orchestrated soundtrack.
It could have all gone so wrong
and painfully cliched - cue
bland rock music thumping loudly
over the battle. "Cover
me!" "Huh?" "I
said cover me!" Guitar
solo plays. Hmm, I dunno, maybe
it could have worked! Ahem,
no no no, Riepl has added a
touch of class. There are homages
to the Starship Troopers
score; in fact the whole game
owes a little to that film.
I used to watch it all the time
a few years ago, but after watching
it recently, good grief was
it ridiculous! And entertaining.
I still can't work out whether
the end credits music, complete
with sound clips of Cole, is
serious or a piss-take...
What
with me not being on XBOX Live
yet (hears cutlery being dropped,
mouths agape, and dodges sharp
objects), I do not yet know
the joys of multiplayer. BUT
I have sampled the pleasures
of splitscreen co-op, the enducer
of severe migraines and silly
bitch fights with the room's
other occupant. It's all good
fun though, being able to reach
over and slap your co-op partner
who has died for the 50th time
in a row - you can't do that
online! I'm doubtful I could
have passed Insane mode without
a real person there to help.
The A.I. would often run into
battle like headless chickens
on Hardcore mode, about as useful
as scarecrows flung into a fight.
Sadly, you cannot use the chainsaw
on your teammate, which is a
terrible pity...
My
highlight of the game award
goes to the enemies known as
Boomers. BOOM! If for some reason
you missed their battle cry,
the controller vibrates in time
with their stomping footsteps,
which sound remarkably like
my mother's. They bear a pasing
resemblance to Resident
Evil 3's Nemesis character
who also liked to shriek aloud
("STARS!") before
blasting you with a rocket launcher.
Excellent stuff.
This
has been one of the best gaming
experiences of 2006 (I say,
desperately trying to avoid
eye contact with Shadow
of the Colossus). The gameplay,
the graphics, the level design,
the music...There's usually
something I like to pick a fault
in. Ah yes - it's too short!
I found a fault! Well, a semi-fault.
Although with something like
'GTA: Liberty City Stories'
felt like it would never end,
so I gave up on it long ago,
cast into the ashamed pile of
unfinished games. So the verdict
for this would be, a little
bit more, but not too much.
Which is about as clear as the
storyline....
24.12.06
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